VCT from PICO-8 to Monkey2

For the PICO-8 Jam#2, I have done a game : “VCT”. You can play it here or download the cartridge (below).


Now, I’m working on a enhanced version using Monkey2. The first step was the translation of the main methods :  _init, _update and  _draw. For this, I have made a basic version of the VCT “engine” (which uses vectors to  draw and animate) with pico-8. You can use left, right, up keys (or a gamepad) to test. The cartridge and explanations are available (or will be soon)  in picozine#5.


Then I started to write all the required stuff to produce the same with monkey2. The result is pretty good. I have to polish the switch between full screen and window mode. You can download and compare : windows binary (auto-extractible).

Right now, I’m sure Monkey2 is the good tool to go further.
Stay tuned, I’ll post updates in the next coming weeks about this.


After spending some months, working on and not updating codyssea, I’m back here. I have discovered a new great language done by Mark Sibly : Monkey2.  It’s free, opensource and fully fonctional. I’m working on the translation of a game made with pico-8.